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Is Unity the Ultimate Engine for Developing Games on Android?
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Check Out: The Top 7 Games Made Using Unity 3D So Far!
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Why Is Unity3D The Most Highly Preferred Game Engine?
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Unity 5.6 Beta Is Now Available, Brings Vulkan Support And 60% Boost In Performance Out Of The Box

Is Unity the Ultimate Engine for Developing Games on Android?

There is much game developing engines in the market, but no other platform is as popular as Unity. On their official website, Unity reveals just how popular they are among the users and they also revealed their actual share of market presence. It is easy to comprehend from the information on their website that they are dominating the global game engine market with 45% of share in the industry.  This is more than three times the size of its nearest competitor.

Statista and Develop 100 Tech List both placed Unity as number one. Develop 100 Tech List features top 100 game development engines voted by CTOs, experts of gaming industries and indie developers. Along with dominating the global game engine market, Unity is also dominating the tools market by holding 47% of total share of the game engines used by developers. This was announced by Developer Economics based on a survey of 10,000+ app developers.

Why and How Unity Climbed the Ladder of Success?

Unity was behind the other game engines when it started out. Unity stepped up in the game development market by offering a platform for beginners. The low learning curve is one of the key attractions that has made Unity so popular. Today, Unity is shaping up a booming global game market.  

If you are wondering how Unity did it, you must keep in mind that Unity served where the industry lacked. When you compare Unity as an engine for developing android games to other android game development engines, you will see a clear difference.  While other android game developing engines might require coding for every section of the game, Unity allows you to reduce the coding requirement. This is very beneficial for new developers.

Features of the Unity Engine

No other platform can match the perfection of Unity when it comes to ease of use for beginners. Unity has three parts- game engine, a code editor and an application where you can put designs or the user interface together. There is also a graphic preview option and function called “control play.” Here are certain developer-friendly features that make Unity the king of game development.

  • Unity’s graphics engines use OpenGL, Open GL ES and Direct 3D for mobile platforms and various other APIs. Decent support is offered for reflection, bump mapping and parallax.
  • There are features to add text and use shadow maps for dynamic shadows in the game.
  • Various file formats of different software are supported by Unity engine
  • Scripting that is built on Mono allows the programmers to write the unity script similar to JavaScript, C#, and Boo.
  • Developers can use Unity’s asset server control solution to keep track of developer scripts and game assets.  PostgreSQ1 is used as a backend system for audio, while the Theora Codec is used for video playback.
  • Built-in support for PhysX physics engine with real-time cloth simulation on skinned meshes, thick ray casts, and collision layers.

Advantages of Using Unity Engine

Unity engine offers a wide range of benefits to the developers. Unity engine use’s C# which makes the game development process easier even for beginners. C#, being a high-level language in itself, allows developers to start their game development process easily.  As was pointed out earlier, Unity also reduces the need to code every single part of the game. You just have to code for each actor or a group of them in separate files. The mobile gaming industry, especially the android version, is fiercely competitive. Unity is most suited for cross-platform game development. You can develop games on various platforms with the same coding. They offer complimentary game promotion and analytics service. Help and support are readily available at hand.

The Unity engine has seen an escalation in popularity at a faster rate due to the advantages offered to game developers. With complementary and integrated game promotion along with analytics services, Unity has retained its old users and impressed new ones. It is the result of their constant efforts to satisfy users that more players want to play games made with Unity and more developers rely on their tools and services.

Check Out: The Top 7 Games Made Using Unity 3D So Far!

Unity is considered to be one of the best ways to develop games by game developers all over the world. Not only is it easy to use for the game developers, but players also find the game developed by the unity engine great to play. From graphics to game UI, everything is leading edge when developed using Unity. Unity 3D is the ultimate game development engine that is capable of building high-quality 2D and 3D games.  It leads the industry in multi-platform support. In recent years, many popular games have been developed using the Unity engine. Multiple surveys show that players love to play the games made with Unity and games that are developed using Unity are the most played. Although there are many Unity games that are popular in their own right, here are the 7 most popular games made using the Unity platform.

  • Pokémon GO

Developer: Niantic

Genre: Augmented reality, Location based gaming

Release: July 6, 2016

Pokémon GO needs no introduction as this game took over the world soon after its release. This free to play a game was released for both iOS and Android devices and was the result of a collaboration between Niantic and Nintendo. We know that Nintendo never jokes around when it comes to games. Initially released in selected countries, but its popularity resulted in its release all over the world. This game quickly became the most profitable and most used game of 2016 which says it all. For this game, you have to do what the lead character from the Pokémon series does. You l have to catch Pokémons which are hidden in different parts of your city or locations you travel to using different items like Poké balls, eggs, potions, and berries. You get to create your avatar and then use the map for gameplay.

  • Assassin Creed: Identity

Developer: Ubisoft Blue Byte

Genre: Action role-playing

Release: The game was soft launched in 2014 as a free game in App stores of Australia and New Zealand. This game was then released worldwide for iOS platforms on the 25th of  February, 2016 and the Android version was released on the 18th of May, 2016.

The game’s setting takes place in the Italian Renaissance. The game features locations like Monteriggioni, Roman Colosseum, and Firenze. The Forli chapter of the game was released as a separate DLC on the 18th of May, 2016. Assassin’s Creed: Identity is similar to the original Assassin’s Creed in terms of gameplay. The player can perform parkour with the virtual character. The assassin runs towards the walls, objects, and hills and climbs up if they are climbable. Players can use leap of faith and the iconic Eagle vision that is provided to them during missions. The player can combat, attack, use skills, block the attack or exit the fight. Players can also summon hirelings depending on their class, skill or upgrade. There are several missions that keep the players captivated.

  • Temple Run Trilogy

Developer: Imangi Studios

Genre: Endless Runner

Released: 2011

First, only the Android version of this game was developed using Unity. Unity was then used to develop all the sequels and spin-off versions of the game across all platforms. A set of three games was made for mobile platforms, Android, Windows, and iOS. The theme of the game is running and the player has to run away from multiple things. The story of the game is simple. The player has stolen a treasure from a temple and is chased by a demonic monkey. The player must escape from the monkey. The endless game became an instant hit after its release in 2011. The game was released for different platforms on different dates.

  • Battlestar Galactica Online

Developer: Bigpoint Games & Artplant

Genre: MMO

Release: February 8, 2011 (Beta version)

Battlestar Galactica Online, loosely based on the 2004 television series Battlestar Galactica, is a “massively multiplayer online” game (MMO) that is browser-based. The game surpassed two million registered users within three months of its release.

Battlestar Galactica Online is set in space and the player has the role of a pilot in the Battlestar Galactica universe. It is a fight combat game with many stationary features like platforms and outposts that can be targeted. The player does not win the game – rather, they achieve success through individual victories, leveling up and leader board. When a player is registering himself or herself, they can either choose to be on the Colonial (human) or Cylon side. They are locked in that side after registration.  A player first has to play the standard tutorial version of the game during which the plot is shown. After the tutorial version, the player enters the real battle space.

  • Kerbal Space Program

Developer: Squad

Genre: Space combat simulation game

Released: Microsoft Windows, OS X, Linux– April 27, 2015 (worldwide)

                  Play Station 4– July 12, 2016 (North America)

                  Xbox One– July 15, 2016 (worldwide)

This game was first made available publicly as a digital download on June 24, 2011. It was officially released out of beta on April 27, 2015. The game became popular with notable people and agencies in the space industry, including NASA and Elon Musk of Space X, taking interest in the game.

The players direct a nascent space program in the game.  The staff and crew consist of humanoid aliens known as “Kerbals”. The unique feature of the game is a very realistic orbital physics engine which allows the player to make various real-life orbital maneuvers. The maneuvers, like Bi-elliptic transfer orbits and Hohmann transfer orbits, attract the players.

  • Deus Ex: The Fall

Developer: N-Fusion Interactive

Genre: Action role-playing, first person shooter, stealth

Release:  iOS– July 11, 2013 (worldwide)

               Android– January 22, 2014 (worldwide)

               Microsoft Windows– March 18, 2014 (worldwide)

                                                     EU: May 9, 2014 (Retail)

Set in 2027, this game’s plot revolves around the playable main character Ben Saxon who is a former British soldier. He has become an augmented mercenary for a private military company, Belltower Associates.  It’s cyberpunk theme was well received by players.

  • Satellite Reign

Developer: 5 Lives studios

Genre: Tactical role-playing game, real-time tactics

Release: August 28, 2015

Satellite is set in the fictional city which is referred to as “The City”. A corporation named Draconic has risen after releasing a prototype named Resurrection-Tech to achieve this. This prototype is released for immortality, but Draconic soon defies its purpose and gets involved in bribing politicians with immortality and corporate crime to gain full control of the city. The City’s Police Force is controlled by a corporation that leads to civil unrest. This leads to the rise of a rival corporation and launches attacks against Draconic. As a player, you are the one who controls the rival corporation.

These are seven popular games that have been made with Unity 3D platform. There are many other games that have been developed in Unity 3D, beyond the ones we mentioned here, that have left their mark on the gaming community.

Why Is Unity3D The Most Highly Preferred Game Engine?

The name of Unity3D is familiar to almost every game enthusiast out there. Assassin’s Creed, Temple Run and Escape Plans are some of the names which would make any gamer worth his/her salt cheer loud and wild. All three belong to the house of Unity Technologies, the company credited with fashioning and developing some of the most famous and addictive games in video-gaming history. The game engine of Unity3D company was created back in the early 2000’s as a tool for development of their GooBall project. Later, GooBall received a grand launch at Apple’s Worldwide Developer Conference. As expected, it was a hit overnight and was essential in helping to pry the process of game development from a handful of oligarchs who were monopolizing the scene. Indie developers from all over the world were able to lend expression and realization to their talent. It is owing to this platform, provided by Unity3D, that GooBall has stood the test of time and passed with flying colors. Here are some of the most prominent factors that make Unity3D one of the most preferred game engines of all times:

  • First things first Unity3D has a tremendous amount of convenience operationally. The amount of control it exercises over the interface display of its website is enough to hook anyone who takes notice of it. The visuals are designed in such a manner that they focus completely and single-mindedly on the workflow and processes related to game development. It is also markedly simple to use; any object on the screen can be adjusted and its position altered with a simple drag-and-drop action. The feature of the ‘inspector window’ can be used to properly examine the features and action carried out by an object. You can adjust the settings for the raw images and background script to be displayed on a screen, in the game.  It also includes certain plug-ins which help to make the Unity3D interface seem compact and seamless while running the game. The result heightened capacity for productivity.
  • Another cardinal point is the flexibility of the script. Almost every game engine out there can boast of having a visual editor, but only Unity can truly claim to have a broadened approach regarding the behavior of game objects. Instead of being limited to only the inbuilt modules that come embedded in the engine in its original form, it expands its capacity to lend support to high-level languages such as Java and C# and scripting languages like Boo. What’s more is that one could use all the three languages at the same time while working on a particular project. This essentially was the founding stone for Unity3D’s popularity. With its features allowing for both Java and C group languages to be used in the same project at the same time, it allowed game developers from diverse technological backgrounds to work freely on any type of project while using the Unity3D platform.
  • The use of computer languages in script form ensures that program execution is fast, iterations are done pretty quickly and designs have a consummate flexibility to them.
  • Coming to the last, but definitely not the least point, in terms of capacity, to inspire awe, any game designed by enlisting the help of Unity3D would be compatible on any platform and on any Operating System (OS). Windows (All versions), Linux, Macintosh, Android, Flash, iOS—everything can work perfectly well with whatever project is designed using Unity3D as a platform. This has been a source of huge relief to game developers since this feature successfully eliminates any worry of having to work on making a game compatible with various devices and systems.

In conclusion, one can only say that it is little wonder that Unity3D has proved itself to be the leading player in the gaming and game engine development industries. Chances of any other firm prevailing over Unity3D in the near future seems extremely unlikely.

Unity 5.6 Beta Is Now Available, Brings Vulkan Support And 60% Boost In Performance Out Of The Box

Unity Technologies announced the official launch of Unity 5.6 beta recently. It will be available for all users including the users of the personal edition. Unity 5.6 beta consists of many new features and improvements that have been made to benefit the users and their projects. This beta release includes a refined editor and 2D features, a new video player, and better graphics performance. Unity 5.6 beta will also support Facebook Gameroom and Google DayDream. If you have not signed up for the Beta Program, you can do so by visiting the beta testing section on Unity3d.com. From there you can check the guide and download the installer. Let’s look into what 5.6 beta offers.

Graphical Improvements

The overall graphics has been greatly improved,  including the Particle System and GPU Instancing. The new drawing function allows you to draw many instances of the same mesh using an instanced shader with arguments that are supplied from a ComputeBuffer. This new way will have no CPU overhead at all.

The company has extended the system of attaching custom data to the particles in 5.6 beta which was introduced in Unity 5.5. Metal compute support is added for iOS and MacOS. The animation system will also support tracking the view position and will keep it in place when you are navigating between the State Machine of an AnimatorController. This will avoid unnecessary scrolling. EncodeToEXR is added to Texture2D which allows the user to save the content of any HDR texture to an EXR file.

New Video Player with 4k Playback

A new Video Player is included in the 5.6 beta. The video player has been built from scratch and bears hardware accelerated performance in mind. High-resolution 4k playback is now possible on even modest handheld hardware along with videos supporting alpha channel.  The user can use the video hardware capabilities of both the editor and target platforms.  The company will add supports for codecs in the future.

Support for Facebook Gameroom

Facebook Gameroom is an easy way for developers to bring games to the PC. This allows them to take full advantage of the CPU and GPU.  With Unity 5.6 beta you can install your projects to either the new Facebook Gameroom desktop app for Windows as a native window player or to Facebook.com using Unity WebGL support.

Support for Vulkan

Vulkan is a new generation graphics and computes API. It offers high-efficiency and cross-platform access to modern GPUs on both mobile platforms and desktop. The design of Vulkan allows it to run multiple threads in parallel by taking advantage of multiple CPU cores.  This feature of Vulkan is beneficial in reducing the workload on your CPU and leaving free space to do an additional computation. Vulkan support will improve the performance out-of-the-box up to 60%, in other words, the improvement is achieved without using any specifics of Vulkan API. If users make use of clever tweaks, they can actually improve the performance even more.  Use of Vulkan will take graphic performance to the next level in the Unity 5.6 beta. The company has announced that the final release will run on Android, Tizen, Windows, and Linux.

The Unity 5.6 beta also supports Google Daydream and has features that will improve the 2D game development workflow. There are a wide array of elements that are beneficial for the user and that improve the performance of Unity 5.6 beta.

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