1
Which is the Best Cross Platform Framework for Mobile Apps and Games?
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Github for Unity: Is That Good News?
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Why Is Unity3D The Most Highly Preferred Game Engine?
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Unity 5.6 Beta Is Now Available, Brings Vulkan Support And 60% Boost In Performance Out Of The Box

Cross-platform programming refers to writing codes and developing software that will work on two or more platforms.  Cross-platform programming software has an added advantage. Normally, if an application has to be developed for different platforms (i.e., Windows, Linux or Macintosh), you would have to create multiple versions of the app using different source trees. While this may seem practical, it is very expensive in terms of developmental costs. So cross-platform programming software helps to create multiple versions of the same app, suitable for multiple platforms, without having to create separate code bases. The majority of game development companies in India uses the best cross platform framework for mobile while developing games.

There are a lot of  cross platform frameworks for mobile development available in the market. The popular choices include PhoneGap, Sencha Touch, Native Script, Appcelerator, and Unity. Of these, Unity looks to be the leader in cross-platform programming software, as it has the most advantages and the least disadvantages of the lot. Below, we discuss the points which make Unity 3D the best choice for Mobile Apps and games. This will be done through a comparative article.

You can choose from the following comparison of the best framework for cross platform mobile development tools according to your requirement.

1. PhoneGap

PhoneGap
PhoneGap, also known as Apache Cordova, is one of the most popular platforms available. They use JavaScript, HTML, and CSS when developing their applications.

Advantages:

As there is no dearth of programmers with experience in HTML, JavaScript, and CSS, PhoneGap makes use of their skills. This, in turn, reduces training time and increases workflow, which then helps businesses operate without any hiccups.

  • It is open source and free of cost.
  • PhoneGap is very versatile in nature. It allows users who are not using a platform, to develop apps for that particular platform. For example, users who are not familiar with Mac can now develop apps for other iOS platforms and vice versa.

Disadvantages:

PhoneGap is known for being a poor performer when it comes to graphics intensive games and software. Plug-ins are available in order to rectify this. However, most of the time, the plug-ins found are either outdated or not supported.

2. Sencha Touch

SenchaTouch

Sencha Touch was developed by Sencha Inc, and is a cross-platform programming software that heavily relies on hardware acceleration techniques. It is mostly used for the development of large business applications and their maintenance. It primarily uses HTML5 as its programming language.

Advantages:

  • Sencha Touch has a lot of inter-operable sub-apps like Sencha Architect or Sencha Touch Charts, which can be used with Sencha Touch with ease.
  • It can be integrated with PhoneGap for native API access and packaging.
  • Attractive themes are available for each platform.

Disadvantages:

  • The themes that Sencha Touch offers are very limited and not easily available.
  • The commercial licensing of this app is ambiguous and hard to understand.

3. Native Script

NativeScript Framework

Developed by Telerik and community, Native Script is an open-source multi-platform programming software that is primarily used to develop apps on iOS and Android platforms. It offers every native Application Program Interface in JavaScript for most mobile platforms.

Advantages:

  • It can use any JavaScript library that isn’t reliant on the internet.
  • Declarative UI support is offered, which means you can create the app UI once and then use it on other supported platforms.
  • Perhaps the most important feature of Native Script 2.0 is its ability to integrate with Angular 2, an open source web application framework. They can now be used to build cross-platform mobile applications.

Disadvantages:

  • Multithreading is a recurrent issue that may or may not be corrected in later versions.
  • Its features are lacking the appropriate documentations and examples for us to understand it thoroughly.

4. Appcelerator Titanium

AppceleratorTitanium Framework

Appcelerator Titanium is one of the best framework for cross platform mobile development. Its the main purpose is to build native apps using only a single JavaScript code base. It is known for providing tools that help in rapid application development.

Advantages:

  • A prototype can be tested using this framework. User interaction with the UI is heavily monitored and evaluated.
  • There is various value-added tools and services like app analytics or as Backend-as-a-Service (BAAS)  available. It also provides a marketplace for third party components.

Disadvantages:

  • It is known to experience bugs and lags.
  • There is not adequate support provided by its Customer Support.

5. Unity

Unity Game Engine

Unity is a cross-platform engine that specializes in game development. It has an inbuilt IDE (Integrated Development Environment). It is used for developing games for multiple platforms, consoles and mobile devices.  It is the most efficient among all the platforms that are available for game development.

There are numerous advantages and minimal disadvantages to using Unity 3D that make it a popular choice for game developers.

Advantages:

  • It’s probably the best way to start programming and fare better compared to all other gaming frameworks, which is why it is a popular choice for beginners as well.
  • Unity provides a wide range of scripting languages like C#, JavaScript, Boo etc., which makes it easier for a wide range of programmers to adopt and learn.
  • It is both free and fully featured, which allows a wider range of programmers to access it, and can help to drive the gaming industry forward.
  • Developers use Unity when they are leaning towards more graphics-heavy gaming or other visual applications. Its lighting improvements, including PBS (Physically Based Shading) and other lighting components, have kept Unity at the forefront for a long time in this industry.
  • It also covers a wide range of platforms, ranging from operating systems like Windows and Mac, consoles like PlayStation and Xbox, and Windows-based phones, WiiU, PS vita, Android TV, etc. It is also compatible with Virtual Reality Platforms.

Disadvantages:

There are hardly any disadvantages to speak of, namely because of its widespread success in the gaming industry. With the newest lighting features, the visual appearance of Unity’s gaming engine has almost replaced both the UE4 engine and the CryEngine.
After careful evaluation of the above points, it is safe to say that Unity is easily the go-to software framework program, both for beginner programmers and for experienced ones, who want to make their games more beautiful and realistic.

Github with Unity is something many game developers and their teams will welcome. Github is the perfect haven for the world’s largest community of game developers and the product of their imaginations. Github is a cooperative tool where people come together and produce works of art by solving problems or experimenting together if they choose.  What could be better than collaboration when it comes to coding? Github allows developers to collaborate. Now, this feature will help you while you develop your game on Unity with the Github for Unity extension.

Unity 5.5 always finds room to become better with each new version, and they persistently work to bring out its best features. In version 5.5, a new set of features, like Unity Collaborate will prove helpful for developers. The support for file locking and Git LFS has been provided under Github for Unity, will help to bring workflow and other advantages of Github to Unity.  

Version Control Repository and Developers

Git is a SaaS based system for software coding files version or source control, which helps in tracking the change in code files. It also helps to coordinate the work of multiple people on these code files. Git is very helpful for development as it helps to keep track of all the changes made to a given file. Developers can keep track of any change that is made to a file. The focus is aimed at attaining the integrity of data and speed along with supporting nonlinear and distributed workflows. Thus, Git is important to game developers in many ways.

Github is a web-based source control (Git) repository. It also offers internet hosting services. Github is important to developers because it provides all the source code management (SCM) and distributed version control functionality of a version control (Git), along with some additional features. A wide range of collaboration and access control features which includes issue tracking, task management, feature request and bug tracking, are all available for every project. Github is basically used for code. Although Github focuses on problem-solving and work improvement it provides functions that are similar to a social networking site. These features include followers, feeds, etc. The social network graph displays developers’ work and an intuitive way of working in their file versions. Users first create an account, if they wish to contribute something. In a case of public repositories, an account is not necessary. It can be downloaded and browsed by anybody, but there are advantages of becoming a registered user.  This gives you access to discussions, creation, and management of repositories, reviewing changes in the code and most importantly the ability to contribute to different projects.

What Github for Unity Means?

Millions of developers around the world are able to write code and collaborate with other developers in code. While many might feel it’s not a good choice for the development team members processes to involve games, it is not so. It is the Git integration process that discourages game developers due to the fact that many get stuck on the steep learning curve.

Github for Unity extension provides a platform to game engineers, both the programmers and the digital artists. It allows unity developers to integrate Gits in a better way. The workflow will improve with Github, even in situations where large binary assets versioning is being done. With Github for Unity extension, Gits and Github can be directly integrated into Unity Editor directly. This extension will also include Git LFS version 2.0 which supports storage of large binary assets and locking of the file. This is very helpful when you want to communicate with your team in case of difficult file merging tasks.  The file locking feature of Git LFS 2.0.0 will allow the developer to lock the currently active tasks. This helps you to prevent others from gaining access to your files unless you unlock them. Therefore, the merge conflicts can be avoided. The work is not lost on the files that are hard to merge at the file system level. Although it might contradict the distributive and parallel nature of version controls, this is very beneficial for larger teams.

When the world’s ultimate game development platform comes together with a vibrant and unique community for developers like Github, one can expect things to get better. This is the first step of the Unity and Github unification which can be explored more in the future. It will be very beneficial for Unity developers as things are looking brighter.

The name of Unity3D is familiar to almost every game enthusiast out there. Assassin’s Creed, Temple Run and Escape Plans are some of the names which would make any gamer worth his/her salt cheer loud and wild. All three belong to the house of Unity Technologies, the company credited with fashioning and developing some of the most famous and addictive games in video-gaming history. The game engine of Unity3D company was created back in the early 2000’s as a tool for development of their GooBall project. Later, GooBall received a grand launch at Apple’s Worldwide Developer Conference. As expected, it was a hit overnight and was essential in helping to pry the process of game development from a handful of oligarchs who were monopolizing the scene. Indie developers from all over the world were able to lend expression and realization to their talent. It is owing to this platform, provided by Unity3D, that GooBall has stood the test of time and passed with flying colors. Here are some of the most prominent factors that make Unity3D one of the most preferred game engines of all times:

  • First things first Unity3D has a tremendous amount of convenience operationally. The amount of control it exercises over the interface display of its website is enough to hook anyone who takes notice of it. The visuals are designed in such a manner that they focus completely and single-mindedly on the workflow and processes related to game development. It is also markedly simple to use; any object on the screen can be adjusted and its position altered with a simple drag-and-drop action. The feature of the ‘inspector window’ can be used to properly examine the features and action carried out by an object. You can adjust the settings for the raw images and background script to be displayed on a screen, in the game.  It also includes certain plug-ins which help to make the Unity3D interface seem compact and seamless while running the game. The result heightened capacity for productivity.
  • Another cardinal point is the flexibility of the script. Almost every game engine out there can boast of having a visual editor, but only Unity can truly claim to have a broadened approach regarding the behavior of game objects. Instead of being limited to only the inbuilt modules that come embedded in the engine in its original form, it expands its capacity to lend support to high-level languages such as Java and C# and scripting languages like Boo. What’s more is that one could use all the three languages at the same time while working on a particular project. This essentially was the founding stone for Unity3D’s popularity. With its features allowing for both Java and C group languages to be used in the same project at the same time, it allowed game developers from diverse technological backgrounds to work freely on any type of project while using the Unity3D platform.
  • The use of computer languages in script form ensures that program execution is fast, iterations are done pretty quickly and designs have a consummate flexibility to them.
  • Coming to the last, but definitely not the least point, in terms of capacity, to inspire awe, any game designed by enlisting the help of Unity3D would be compatible on any platform and on any Operating System (OS). Windows (All versions), Linux, Macintosh, Android, Flash, iOS—everything can work perfectly well with whatever project is designed using Unity3D as a platform. This has been a source of huge relief to game developers since this feature successfully eliminates any worry of having to work on making a game compatible with various devices and systems.

In conclusion, one can only say that it is little wonder that Unity3D has proved itself to be the leading player in the gaming and game engine development industries. Chances of any other firm prevailing over Unity3D in the near future seems extremely unlikely.

Unity Technologies announced the official launch of Unity 5.6 beta recently. It will be available for all users including the users of the personal edition. Unity 5.6 beta consists of many new features and improvements that have been made to benefit the users and their projects. This beta release includes a refined editor and 2D features, a new video player, and better graphics performance. Unity 5.6 beta will also support Facebook Gameroom and Google DayDream. If you have not signed up for the Beta Program, you can do so by visiting the beta testing section on Unity3d.com. From there you can check the guide and download the installer. Let’s look into what 5.6 beta offers.

Graphical Improvements

The overall graphics has been greatly improved,  including the Particle System and GPU Instancing. The new drawing function allows you to draw many instances of the same mesh using an instanced shader with arguments that are supplied from a ComputeBuffer. This new way will have no CPU overhead at all.

The company has extended the system of attaching custom data to the particles in 5.6 beta which was introduced in Unity 5.5. Metal compute support is added for iOS and MacOS. The animation system will also support tracking the view position and will keep it in place when you are navigating between the State Machine of an AnimatorController. This will avoid unnecessary scrolling. EncodeToEXR is added to Texture2D which allows the user to save the content of any HDR texture to an EXR file.

New Video Player with 4k Playback

A new Video Player is included in the 5.6 beta. The video player has been built from scratch and bears hardware accelerated performance in mind. High-resolution 4k playback is now possible on even modest handheld hardware along with videos supporting alpha channel.  The user can use the video hardware capabilities of both the editor and target platforms.  The company will add supports for codecs in the future.

Support for Facebook Gameroom

Facebook Gameroom is an easy way for developers to bring games to the PC. This allows them to take full advantage of the CPU and GPU.  With Unity 5.6 beta you can install your projects to either the new Facebook Gameroom desktop app for Windows as a native window player or to Facebook.com using Unity WebGL support.

Support for Vulkan

Vulkan is a new generation graphics and computes API. It offers high-efficiency and cross-platform access to modern GPUs on both mobile platforms and desktop. The design of Vulkan allows it to run multiple threads in parallel by taking advantage of multiple CPU cores.  This feature of Vulkan is beneficial in reducing the workload on your CPU and leaving free space to do an additional computation. Vulkan support will improve the performance out-of-the-box up to 60%, in other words, the improvement is achieved without using any specifics of Vulkan API. If users make use of clever tweaks, they can actually improve the performance even more.  Use of Vulkan will take graphic performance to the next level in the Unity 5.6 beta. The company has announced that the final release will run on Android, Tizen, Windows, and Linux.

The Unity 5.6 beta also supports Google Daydream and has features that will improve the 2D game development workflow. There are a wide array of elements that are beneficial for the user and that improve the performance of Unity 5.6 beta.

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