We had a project manager and a team lead who was experienced Unity game development involved in this stage. With the guidance of the team lead, the developer worked on the code and fixed or upgraded all the necessary plugins.
After everything was working correctly, we shared the build with the client. He played and tested the game and shared feedback. We made changes accordingly.
Once the client accepted the final changes, we closed phase 1 of development.
Phase 2 took much less planning and preparation. We simply implemented the multiplayer feature. In the new upgraded application, everything went smoothly.
The final deliverable the client received was the latest version of the application, with the UI upgraded, all plugins updated and fixed, and a multiplayer feature. The client said he was satisfied with how it turned out.
The result? A better game with more user engagement.
We expect this to lead to better reviews and more downloads from the Android store.