Github for Unity: Is That Good News?
Why Is Unity3D The Most Highly Preferred Game Engine?
Unity 5.6 Beta Is Now Available, Brings Vulkan Support And 60% Boost In Performance Out Of The Box

Github for Unity: Is That Good News?

Github with Unity is something many game developers and their teams will welcome. Github is the perfect haven for the world’s largest community of game developers and the product of their imaginations. Github is a cooperative tool where people come together and produce works of art by solving problems or experimenting together if they choose.  What could be better than collaboration when it comes to coding? Github allows developers to collaborate. Now, this feature will help you while you develop your game on Unity with the Github for Unity extension.

Unity 5.5 always finds room to become better with each new version, and they persistently work to bring out its best features. In version 5.5, a new set of features, like Unity Collaborate will prove helpful for developers. The support for file locking and Git LFS has been provided under Github for Unity, will help to bring workflow and other advantages of Github to Unity.  

Version Control Repository and Developers

Git is a SaaS based system for software coding files version or source control, which helps in tracking the change in code files. It also helps to coordinate the work of multiple people on these code files. Git is very helpful for development as it helps to keep track of all the changes made to a given file. Developers can keep track of any change that is made to a file. The focus is aimed at attaining the integrity of data and speed along with supporting nonlinear and distributed workflows. Thus, Git is important to game developers in many ways.

Github is a web-based source control (Git) repository. It also offers internet hosting services. Github is important to developers because it provides all the source code management (SCM) and distributed version control functionality of a version control (Git), along with some additional features. A wide range of collaboration and access control features which includes issue tracking, task management, feature request and bug tracking, are all available for every project. Github is basically used for code. Although Github focuses on problem-solving and work improvement it provides functions that are similar to a social networking site. These features include followers, feeds, etc. The social network graph displays developers’ work and an intuitive way of working in their file versions. Users first create an account, if they wish to contribute something. In a case of public repositories, an account is not necessary. It can be downloaded and browsed by anybody, but there are advantages of becoming a registered user.  This gives you access to discussions, creation, and management of repositories, reviewing changes in the code and most importantly the ability to contribute to different projects.

What Github for Unity Means?

Millions of developers around the world are able to write code and collaborate with other developers in code. While many might feel it’s not a good choice for the development team members processes to involve games, it is not so. It is the Git integration process that discourages game developers due to the fact that many get stuck on the steep learning curve.

Github for Unity extension provides a platform to game engineers, both the programmers and the digital artists. It allows unity developers to integrate Gits in a better way. The workflow will improve with Github, even in situations where large binary assets versioning is being done. With Github for Unity extension, Gits and Github can be directly integrated into Unity Editor directly. This extension will also include Git LFS version 2.0 which supports storage of large binary assets and locking of the file. This is very helpful when you want to communicate with your team in case of difficult file merging tasks.  The file locking feature of Git LFS 2.0.0 will allow the developer to lock the currently active tasks. This helps you to prevent others from gaining access to your files unless you unlock them. Therefore, the merge conflicts can be avoided. The work is not lost on the files that are hard to merge at the file system level. Although it might contradict the distributive and parallel nature of version controls, this is very beneficial for larger teams.

When the world’s ultimate game development platform comes together with a vibrant and unique community for developers like Github, one can expect things to get better. This is the first step of the Unity and Github unification which can be explored more in the future. It will be very beneficial for Unity developers as things are looking brighter.

Why Is Unity3D The Most Highly Preferred Game Engine?

The name of Unity3D is familiar to almost every game enthusiast out there. Assassin’s Creed, Temple Run and Escape Plans are some of the names which would make any gamer worth his/her salt cheer loud and wild. All three belong to the house of Unity Technologies, the company credited with fashioning and developing some of the most famous and addictive games in video-gaming history. The game engine of Unity3D company was created back in the early 2000’s as a tool for development of their GooBall project. Later, GooBall received a grand launch at Apple’s Worldwide Developer Conference. As expected, it was a hit overnight and was essential in helping to pry the process of game development from a handful of oligarchs who were monopolizing the scene. Indie developers from all over the world were able to lend expression and realization to their talent. It is owing to this platform, provided by Unity3D, that GooBall has stood the test of time and passed with flying colors. Here are some of the most prominent factors that make Unity3D one of the most preferred game engines of all times:

  • First things first Unity3D has a tremendous amount of convenience operationally. The amount of control it exercises over the interface display of its website is enough to hook anyone who takes notice of it. The visuals are designed in such a manner that they focus completely and single-mindedly on the workflow and processes related to game development. It is also markedly simple to use; any object on the screen can be adjusted and its position altered with a simple drag-and-drop action. The feature of the ‘inspector window’ can be used to properly examine the features and action carried out by an object. You can adjust the settings for the raw images and background script to be displayed on a screen, in the game.  It also includes certain plug-ins which help to make the Unity3D interface seem compact and seamless while running the game. The result heightened capacity for productivity.
  • Another cardinal point is the flexibility of the script. Almost every game engine out there can boast of having a visual editor, but only Unity can truly claim to have a broadened approach regarding the behavior of game objects. Instead of being limited to only the inbuilt modules that come embedded in the engine in its original form, it expands its capacity to lend support to high-level languages such as Java and C# and scripting languages like Boo. What’s more is that one could use all the three languages at the same time while working on a particular project. This essentially was the founding stone for Unity3D’s popularity. With its features allowing for both Java and C group languages to be used in the same project at the same time, it allowed game developers from diverse technological backgrounds to work freely on any type of project while using the Unity3D platform.
  • The use of computer languages in script form ensures that program execution is fast, iterations are done pretty quickly and designs have a consummate flexibility to them.
  • Coming to the last, but definitely not the least point, in terms of capacity, to inspire awe, any game designed by enlisting the help of Unity3D would be compatible on any platform and on any Operating System (OS). Windows (All versions), Linux, Macintosh, Android, Flash, iOS—everything can work perfectly well with whatever project is designed using Unity3D as a platform. This has been a source of huge relief to game developers since this feature successfully eliminates any worry of having to work on making a game compatible with various devices and systems.

In conclusion, one can only say that it is little wonder that Unity3D has proved itself to be the leading player in the gaming and game engine development industries. Chances of any other firm prevailing over Unity3D in the near future seems extremely unlikely.

Unity 5.6 Beta Is Now Available, Brings Vulkan Support And 60% Boost In Performance Out Of The Box

Unity Technologies announced the official launch of Unity 5.6 beta recently. It will be available for all users including the users of the personal edition. Unity 5.6 beta consists of many new features and improvements that have been made to benefit the users and their projects. This beta release includes a refined editor and 2D features, a new video player, and better graphics performance. Unity 5.6 beta will also support Facebook Gameroom and Google DayDream. If you have not signed up for the Beta Program, you can do so by visiting the beta testing section on Unity3d.com. From there you can check the guide and download the installer. Let’s look into what 5.6 beta offers.

Graphical Improvements

The overall graphics has been greatly improved,  including the Particle System and GPU Instancing. The new drawing function allows you to draw many instances of the same mesh using an instanced shader with arguments that are supplied from a ComputeBuffer. This new way will have no CPU overhead at all.

The company has extended the system of attaching custom data to the particles in 5.6 beta which was introduced in Unity 5.5. Metal compute support is added for iOS and MacOS. The animation system will also support tracking the view position and will keep it in place when you are navigating between the State Machine of an AnimatorController. This will avoid unnecessary scrolling. EncodeToEXR is added to Texture2D which allows the user to save the content of any HDR texture to an EXR file.

New Video Player with 4k Playback

A new Video Player is included in the 5.6 beta. The video player has been built from scratch and bears hardware accelerated performance in mind. High-resolution 4k playback is now possible on even modest handheld hardware along with videos supporting alpha channel.  The user can use the video hardware capabilities of both the editor and target platforms.  The company will add supports for codecs in the future.

Support for Facebook Gameroom

Facebook Gameroom is an easy way for developers to bring games to the PC. This allows them to take full advantage of the CPU and GPU.  With Unity 5.6 beta you can install your projects to either the new Facebook Gameroom desktop app for Windows as a native window player or to Facebook.com using Unity WebGL support.

Support for Vulkan

Vulkan is a new generation graphics and computes API. It offers high-efficiency and cross-platform access to modern GPUs on both mobile platforms and desktop. The design of Vulkan allows it to run multiple threads in parallel by taking advantage of multiple CPU cores.  This feature of Vulkan is beneficial in reducing the workload on your CPU and leaving free space to do an additional computation. Vulkan support will improve the performance out-of-the-box up to 60%, in other words, the improvement is achieved without using any specifics of Vulkan API. If users make use of clever tweaks, they can actually improve the performance even more.  Use of Vulkan will take graphic performance to the next level in the Unity 5.6 beta. The company has announced that the final release will run on Android, Tizen, Windows, and Linux.

The Unity 5.6 beta also supports Google Daydream and has features that will improve the 2D game development workflow. There are a wide array of elements that are beneficial for the user and that improve the performance of Unity 5.6 beta.

Copyright © 2012 - 2017 CapitalNumbers Infotech Pvt Ltd. All Rights Reserved.